![]() It depends on factors like the hardware available, the softwarethe operating system and if the game is compatible with both, although many times we can try the option that best suits us. In short, migrating from DirectX 11 to DirectX 12 is not as easy as it seems. So we can switch between both versions and test, depending on another key factor, our hardware.Īlmost any modern GPU supports DirectX 12, but older ones don’t. Also, there are games that are compatible with both DirectX 11 and DirectX 12, such as Fortnite. In reality, it depends on several factors, such as the game that we are going to run, since there are titles that, although they work with DirectX 11, do not allow us to select this option. For those wondering what we should choose on PC, DirectX 11 or DirectX 12, let’s see the answer. For this reason, many prefer to continue using the DirectX 11 high-level API. DirectX 12 includes improvements, but it all depends on how well the developer knows how to implement them. This means that a game developed in DirectX 12 could end up with worse performance, all depending on the knowledge of the API that the creator of the title has. On the other hand, DirectX 12 is a low-level API, it allows developers to further fine-tune optimization, but requires extensive knowledge to use. These are easier for developers to use by achieving stable games and playable. Control DirectX 11 Vs 12: Which one is better DX12 allows Live Ray-Tracing which is a huge feature of Control. Hence, DirectX 11 is considered a high-level API. It must be said that DirectX 11 was released in 2009, so thousands of games have been developed using these libraries until 2015. This significantly reduces CPU overhead and improves gaming performance. In addition, in the latest version the PSOs arrived, objects that describe the state of the entire graphics channel to take better advantage of the GPU, again. In short, this most recent version of the libraries takes better advantage of the potential of the GPU. On the other hand, DirectX 12 distributes the workload of the CPU between several cores and allows all of them to communicate with the GPU at the same time. One of these is dedicated to informing the GPU of what it has to do. And it is that most of the games developed with DirectX 11 only use two or four CPU cores. If we focus on the most recent version, DirectX 12, one of the main differences is how they interact with the PC hardware. This includes game programming in windows and xbox. The first thing to keep in mind is that here we find ourselves with a API collection used to manage tasks related to multimedia playback. Basically what we mean by this is that many doubt about the performance increase when going from version 11 to 12 of DirectX. ![]() ![]() 2 What libraries to use to play Differences between DirectX 11 and 12īut despite the novelties offered by the latest version of the libraries that we mentioned when playing, many wonder if they are really worth it. ![]()
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